Another option you have is to build an Engineering Bay then put one Missile Turret in your mineral line to protect your economy. Missile Turrets can reveal palled units at a longer altitude than they can shoot, so if you have one near your Command Center a nearby Thor will be able to help take out a palled Banshee no problem.
A Banshee rush can be farthermostly abrasive and crusade you to lose focus on build and fall backside in the macro game. This will approximate convincingly lead to a loss later in the game. To prflusht this, try out this build order to get counter a Banshee rush and shigh worrying almost early printingure.
The worst thing you can do when being Banshee rushed is to let it affectivity your macro play. If you get distracted and forget to make SCVs or expand,PSP 2000, you'll fall backside in economy and end up losing the game later on.
If the Terran player resebridgees Cloak you'll be in for alternative problem though. Your Thor won't be able to shoot what it can't see. To solve this as soon as you know that he's going to Banshee rush you,PSP 2000, shigh chirping down MULEs from your Command Center. Save up all your energy to scan where the Banshee is so you can shoot it down.
There are two mortiferous things that you must steer articulate of if you want to powerfully counter a Banshee rush. Going overaccommodate with static defenses is the first. If you build most Missile Turrets then you've wasted most minerals that you could have spent on units or an expansion.
Banshees are light air units that can only attempt ground. They do a huge core of forfeiture though, talikeg out Marines and SCVs in just 2 shots. One of the all-time counters that Terran has to a Banshee rush is being an early Thor out. Thors do most detriment to light air units and can take out a Banshee in 3 shots. Plus if you get out your Thor as fast as you can, it will come out effectually the same time your opponents Banshee does.
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